- 1. Introduction 1m 53s
- 2. Setting Up Playmaker 4m 50s
Create Flappy Game Mechanics with Unity & PlayMaker
About this course
Update: May 2020 - the Flappy Game is updated using Unity 2019.3
This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics.
The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own.
You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study.
So if you want to add some interactivity and make something fun, but don't know where to start, this is a good opportunity. And please share your results and make something unique.
What you'll learn
- Update: May 2020 - the Flappy Game is updated using Unity 2019.3
- This course is a gentle introduction to small interactive games like Flappy Birds or other classics.
- Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics.
- The graphics will be deliberately crude: a white capsule and a few boxes.
Curriculum
9 Lessons • 43M- 1. Flapping Capsule 5m 39s
- 2. Checking Collisions With The Ground Plane 3m 23s
- 3. Setting Up The Moving Poles We Need To Avoid 7m 44s
- 1. Spawning Poles From The Game Manager 4m 24s
- 2. Keeping The Score 9m 56s
- 3. Finish The Game 4m 24s
- 4. Conclusion 1m 14s
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- 1 courses
- Systems students worldwide
Stefan Boeykens
Learn from DragonZap instructors with practical, build-first lessons focused on systems, low-level programming, compilers, kernels, and real-world engineering fundamentals.
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