Create Flappy Game Mechanics with Unity & PlayMaker

Stefan Boeykens
Created by Stefan Boeykens
0.00 Star (0) 43M 9 Lessons
Get it now Lifetime Access Certificate Included

About this course

Update: May 2020 - the Flappy Game is updated using Unity 2019.3

This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics.

The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own.

You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study.

So if you want to add some interactivity and make something fun, but don't know where to start, this is a good opportunity. And please share your results and make something unique.

Skill Level Intermediate
Total Length 43M
Lessons 9
Your Progress Start anytime

What you'll learn

  • Update: May 2020 - the Flappy Game is updated using Unity 2019.3
  • This course is a gentle introduction to small interactive games like Flappy Birds or other classics.
  • Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics.
  • The graphics will be deliberately crude: a white capsule and a few boxes.