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Create Flappy Game Mechanics with Unity & PlayMaker

Stefan Boeykens

Created by

Stefan Boeykens

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0 Hours

9 Lesson

$35.35

$51.99

Description

Update: May 2020 - the Flappy Game is updated using Unity 2019.3

This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics

The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own. 

You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study. 

So if you want to add some interactivity and make something fun, but don't know where to start, this is a good opportunity. And please share your results and make something unique.

Requirements

This is not an introduction to Unity, so you should at least understand the basic concepts of GameObjects, Components, Scenes, Transforms and the Physics Engine

You should have access to PlayMaker, an addition to Unity. No other software is required.

Who This Course is For

This Unity course is meant for beginning game designers, who know the basics of Unity, but want to apply PlayMaker, a visual programming system

This course explains the game mechanics, but skips any art or imagery.

This is not a course in custom C# programming.

We keep everything rather basic, so you understand every step of the way.

What You Will be Learn

quickly develop small prototype games with the basic mechanics in place

set up the basic mechanics for a small Flappy-like game

understand the basics of PlayMaker in Unity

react on object collisions

manage the game progress with a basic Game Manager

Instructor
Stefan Boeykens

Dragon Zap Instructor

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2 Courses

Dragon Zap Instructor

Architect-Engineer from Belgium, working as sr. Innovation and BIM manager for D-studio (B) and Guest professor at KU Leuven (B). Member of CEN/TC 442, buildingSMART Benelux and CLUSTER Digital Construction. Father of three boys, guitar-player, composer and technology enthousiast and concerned about peace, open access to information and sustainability.

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$35.35

$51.99

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    30 Days Money Back Guarantee

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    Free Exercises File

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    Watch online or offline

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    Certificate of Completion

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