Overview

Course Description

Update: May 2020 - the Flappy Game is updated using Unity 2019.3

This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics

The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own. 

You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study. 

So if you want to add some interactivity and make something fun, but don't know where to start, this is a good opportunity. And please share your results and make something unique.

What you'll learn

  • quickly develop small prototype games with the basic mechanics in place

  • understand the basics of PlayMaker in Unity

  • manage the game progress with a basic Game Manager

  • set up the basic mechanics for a small Flappy-like game

  • react on object collisions

Requirements

  • This is not an introduction to Unity, so you should at least understand the basic concepts of GameObjects, Components, Scenes, Transforms and the Physics Engine

  • You should have access to PlayMaker, an addition to Unity. No other software is required.

Who this course is for

  • This Unity course is meant for beginning game designers, who know the basics of Unity, but want to apply PlayMaker, a visual programming system

  • This is not a course in custom C# programming.

  • This course explains the game mechanics, but skips any art or imagery.

  • We keep everything rather basic, so you understand every step of the way.

About the instructor

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Stefan Boeykens

Dragon Zap Instructor

Architect-Engineer from Belgium, working as sr. Innovation and BIM manager for D-studio (B) and Guest professor at KU Leuven (B). Member of CEN/TC 442, buildingSMART Benelux and CLUSTER Digital Construction.
Father of three boys, guitar-player, composer and technology enthousiast and concerned about peace, open access to information and sustainability.

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    Course Features

  • Lectures 9
  • Duration 0 hours
  • Skill level All levels
  • Language English
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