- 3m
Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering
About this course
Learn about the fundamentals that make the awesome games we play and the game engines behind them. A step by step process is used to show everything from setting up to essential Modern OpenGL features.
Gain a good understanding of the following concepts:
Setting Up on Windows and Mac using GLFW, SDL and SFML
2D Drawing
3D Drawing
Texturing
Lighting
3D Rendering
Shaders/GLSL
Model Loading
Cube Mapping
C++ Programming
C++ Game Development
OpenGL is the most popular graphics library in the world, most mobile games use OpenGL and many other applications as well.
You will be provided with the full source code to aid in development during and after this course. The source code is free to use in as many projects as you wish.
Over 205,000 students have enrolled on my courses and all of them are extremely satisfied. You will also be satisfied with this course. If you do not like the course, remember that within 30 days you can request a full refund. I guarantee you satisfaction.
If you have any questions regarding the topics covered in this course, please feel free to ask. I'm always happy to help those who want to learn.
To summarise this is what you get:
• Lifetime access to HD quality videos. No monthly subscription. Learn at your own pace, whenever you want.
• All videos are downloadable. Learn wherever you want, even without an internet connection!
• Downloadable starter code and final code for each section.
• Free helpful support in the course Q&A when you have questions or get stuck.
• Multiple coding challenges to practice your new skills (solutions included).
Sounds great? Then start this adventure today by clicking the “Take this course" button, and join me in the only course that you will need!
"Based on LearnOpenGL" by Joey de Vries as licensed under CC BY 4.0
What you'll learn
- Program in Modern OpenGL
- Ability to create a game engine
- Ability to create a game
- Understand gaming constructs/concepts
Who this course is for
- This OpenGL course if for anyone looking to learn the inner workings of games and game engines.
- Anyone looking to move from Immediate Mode to Modern OpenGL
Requirements
- Understand the fundamentals of C++ Programming
- Basic mechanics in modern game
Curriculum
30 Lessons • 11h 33m estimated learning time- 25m
- 2. GLFW & GLEW Windows (Relative Linking) Setup 27m
- 3. GLFW & GLEW Mac Setup 21m
- 4. SDL & GLEW Windows (Absolute Linking) Setup 29m
- 5. SDL & GLEW Windows (Relative Linking) Setup 25m
- 6. SDL & GLEW Mac Setup 19m
- 7. SFML & GLEW Windows (Absolute Linking) Setup 21m
- 8. SFML & GLEW Windows (Relative Linking) Setup 23m
- 9. SFML & GLEW Mac Setup 19m
- 10. GLM Windows Setup 6m
- 11. SOIL Windows Setup 14m
- 29m
- 2. Shader Files 22m
- 3. Textures 36m
- 4. Transformations 14m
- 5. Projections and Coordinate Systems 33m
- 6. Camera Video
- 26m
- 2. Basic Lighting 31m
- 3. Materials 25m
- 4. Lighting Maps 28m
- 5. Directional Lights 16m
- 6. Point Lights 16m
- 7. Spot Light 17m
- 8. Combining Directional, Point and Spot Lights 45m
- 1. Assimp Windows Setup 11m
- 2. Assimp Mac Setup and Mesh Class 36m
- 3. Assimp Model Class & Loading A Model 57m
- 1. Cubemapping/Skybox 32m
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- Systems students worldwide
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