- 1. Introduction 5m 30s
Intro to Game Development using Unity - Part II
About this course
This course continues the development of the 2D game from the Intro to Game Development using Unity - Part I course and you'll learn how to use more of the powerful built-in capability that Unity has by adding exciting features to your game.
Physics, particle systems, audio, animations, scoring - these topics may seem complex, but the step-by-step approach in this this course makes them easy to understand. You'll be flying the bird with simple taps (mouse clicks) to catch the worm, and avoid colliding with other game objects along the way. And the fun you'll have by adding a flying animation to the bird and implementing sparks when it hits an obstacle will bring added excitement to the game while adding to your game development skills.
Most of the scripting to implement these advanced features is done with just a few lines of code! Once you're finished with this super fun course, you'll be fully prepared to understand the vast amount of documentation and tutorials available on Unity to take your game development skills to the next level if you choose to do so. You'll also be ready to rapidly launch into learning the exciting world of Augmented, Virtual, and Mixed Reality (AR/VR/MR) development and more.
(BTW, the 2D game developed in this series is based on the Flappy Worms game on Google Play).
What you'll learn
- This course continues the development of the 2D game from the Intro to Game Development using Unity - Part I course and you'll learn how to use more of the powerful built-in capability that Unity has by adding exciting features to your game.
- Physics, particle systems, audio, animations, scoring - these topics may seem complex, but the step-by-step approach in this this course makes them easy to understand.
- You'll be flying the bird with simple taps (mouse clicks) to catch the worm, and avoid colliding with other game objects along the way.
- And the fun you'll have by adding a flying animation to the bird and implementing sparks when it hits an obstacle will bring added excitement to the game while adding to your game development skills.
Curriculum
12 Lessons • 1H 43M- 1. The Bird Understands Physics 14m 12s
- 2. Sorting Layers and Bird Under Cover 8m 37s
- 3. Colliding with Obstacles 9m 47s
- 4. Particle Systems Create Sparks 8m 59s
- 5. Audio and Talking Obstacles 6m 25s
- 6. GUI and Keeping Score Part I 7m 25s
- 7. GUI and Keeping Score Part 2 13m 57s
- 8. Prefabs and the Asset Store 7m 58s
- 1. Animations and Flying Birds Part I 10m 31s
- 2. Animations and Flying Birds Part II 8m 47s
- 3. Game Wrap-up and Next Steps 1m 47s
- 0.00 instructor rating
- 1 courses
- Systems students worldwide
Ken DeVellis
Learn from DragonZap instructors with practical, build-first lessons focused on systems, low-level programming, compilers, kernels, and real-world engineering fundamentals.
Student reviews
I finished Part 2 and now have valuable knowledge about creating 2D games with Unity 3D. The instructor is great and I am very happy with this course!