- 6m
Intro to Game Development using Unity - Part II
About this course
This course continues the development of the 2D game from the Intro to Game Development using Unity - Part I course and you'll learn how to use more of the powerful built-in capability that Unity has by adding exciting features to your game.
Physics, particle systems, audio, animations, scoring - these topics may seem complex, but the step-by-step approach in this this course makes them easy to understand. You'll be flying the bird with simple taps (mouse clicks) to catch the worm, and avoid colliding with other game objects along the way. And the fun you'll have by adding a flying animation to the bird and implementing sparks when it hits an obstacle will bring added excitement to the game while adding to your game development skills.
Most of the scripting to implement these advanced features is done with just a few lines of code! Once you're finished with this super fun course, you'll be fully prepared to understand the vast amount of documentation and tutorials available on Unity to take your game development skills to the next level if you choose to do so. You'll also be ready to rapidly launch into learning the exciting world of Augmented, Virtual, and Mixed Reality (AR/VR/MR) development and more.
(BTW, the 2D game developed in this series is based on the Flappy Worms game on Google Play).
What you'll learn
- Build a complete 2D game using Unity with knowledge and confidence.
- Understand additional game creation basics such as physical forces, collisions, particle systems, audio, GUI, scoring, animations, and much more.
- Gain the ability to understand the great video tutorials and documentation at Unity including the Unity Certified Courseware plans.
Who this course is for
- Users who have completed the Intro to Game Development using Unity - Part I course
Requirements
- Completion of the Intro to Game Development using Unity - Part I course
- Curiosity…
Curriculum
12 Lessons • 1h 44m estimated learning time- 1. The Bird Understands Physics 15m
- 2. Sorting Layers and Bird Under Cover 9m
- 3. Colliding with Obstacles 10m
- 4. Particle Systems Create Sparks 9m
- 5. Audio and Talking Obstacles 7m
- 8m
- 7. GUI and Keeping Score Part 2 14m
- 8. Prefabs and the Asset Store 8m
- 1. Animations and Flying Birds Part I 11m
- 2. Animations and Flying Birds Part II 9m
- 3. Game Wrap-up and Next Steps 2m
- 0.00 instructor rating
- 1 courses
- Systems students worldwide
Ken DeVellis
Learn from DragonZap instructors with practical, build-first lessons focused on systems, low-level programming, compilers, kernels, and real-world engineering fundamentals.
Student reviews
I finished Part 2 and now have valuable knowledge about creating 2D games with Unity 3D. The instructor is great and I am very happy with this course!